Material Testing in UE4

This weekend I wanted to start testing my set inside Unreal Engine 4.

I wanted to be able to quickly apply materials and be able to change them without too much effort. To achieve this is created a master material to use throughout the scene.

Capture

This material setup allows me to quickly change just about anything on the fly here’s a screenshot of some of the parameters.

Capture2.PNG

To be able to reuse the same textures various times throughout the scene I used Quixel suite to create a few seamless textures that when combined with the master material would give me just enough variation.

HighresScreenshot00008

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