Texture Work – Trim Sheet

Quick update, I spent last night working on the trim sheet for my project. I started by looking at which textures repeted most often in the scene to help me decide what would be the most valuable sections to add to my trim sheet. This is what I have so far, I'm going to take … Continue reading Texture Work – Trim Sheet

Final Year Project Planning

I'll be using Trello to help me plan and keep my project organised, today I started using one of the Trello power ups, Elegantt to help me create a Gantt chart from the project. This is the breakdown for the month of February. I only have a short amount of time to create each asset … Continue reading Final Year Project Planning

Final Year Project – XCOM 2 Avenger

Final Year Project - Week One For my final year project at university I have been given 12 weeks to create a piece which I think shows the best of my skill and everything I have learnt over the last 3 years. I have decided to create an environment piece in UE4 based on the 2016 … Continue reading Final Year Project – XCOM 2 Avenger

Modular Build Set – Weekly Update

For the past couple of weeks I've been working on a modular set. It was originally inspired by Bioshock Infinite, in particular this concept art and environment artist Calen Brait. I made a quick blockout of what I wanted and used Substance Designer to create some rough procedural materials to help me quickly visualise the style … Continue reading Modular Build Set – Weekly Update