Quick update, I spent last night working on the trim sheet for my project. I started by looking at which textures repeted most often in the scene to help me decide what would be the most valuable sections to add to my trim sheet. This is what I have so far, I'm going to take … Continue reading Texture Work – Trim Sheet
Author: Soily26
I'll be using Trello to help me plan and keep my project organised, today I started using one of the Trello power ups, Elegantt to help me create a Gantt chart from the project. This is the breakdown for the month of February. I only have a short amount of time to create each asset … Continue reading Final Year Project Planning
Final Year Project - Week One For my final year project at university I have been given 12 weeks to create a piece which I think shows the best of my skill and everything I have learnt over the last 3 years. I have decided to create an environment piece in UE4 based on the 2016 … Continue reading Final Year Project – XCOM 2 Avenger
Spend this week updating and changing some of the assets in the scene for ones with higher detail. I started with the different floor tiles, before they were flat textures and it was very apparent. To make the cobble in the middle of the street I used Zbrush to create a tiling texture, I started … Continue reading Little Changes make all the difference
This weekend I wanted to start testing my set inside Unreal Engine 4. I wanted to be able to quickly apply materials and be able to change them without too much effort. To achieve this is created a master material to use throughout the scene. This material setup allows me to quickly change just about anything on … Continue reading Material Testing in UE4
I used this weekend to put my set together to get a feel of how everything worked together. I realised it needed a few more pieces such as the brick on the corners, awning and planter boxes. Once I had it all together I played around with some lighting so I could set up a … Continue reading Modular Set – Test Render
For the past couple of weeks I've been working on a modular set. It was originally inspired by Bioshock Infinite, in particular this concept art and environment artist Calen Brait. I made a quick blockout of what I wanted and used Substance Designer to create some rough procedural materials to help me quickly visualise the style … Continue reading Modular Build Set – Weekly Update
Just some random sketches done inside alchemy. They were done using the parts pieces tool. To me they look like a combination of Reinhardt and Torbjorn from Overwatch. I'd be interested in developing one of them into a full character one day.