Autopsy Room

An environment art storytelling project Since watching the amazing Netflix show The haunting of hill house I've been incredibly inspired and really want to work on something inspired by the show I just didn't know what. It wasn't until I had already started my plan and block-out for my autopsy room and someone asked why … Continue reading Autopsy Room

Easter Progress

It's now the end of the three-week Easter break and final hand in is on the 5th of May so I'm in the final push to get the project finished. Over Easter I worked on asset placement, texturing and lighting. There are still a few assets that need to be placed in the room, mainly … Continue reading Easter Progress

Texture Iteration

I started this week by playing around in Substance Painter to get the hang of it and make sure I would have enough time to learn the software to texture the project. Previously I'd used Quixel Suite to texture but decided now was the perfect chance to learn Substance Painter. It took a lot of … Continue reading Texture Iteration

GDC Break and Getting back to work

After taking out a week to attend GDC and then a couple more days due to jet leg I'm finally getting back to work. GDC was incredibly inspiring and has made me rethink my approach to some aspects of the project. Progress has been slow this past week but I now have a partial block … Continue reading GDC Break and Getting back to work

Final Year Project – Low Poly Asset Creation Pipeline

When it comes to creating the assets for my project I start by trying to break the concept art down in to small pieces instead of trying to model it as one big piece. The way I break things down is by considering how they would be manufactured in the real world. If it would … Continue reading Final Year Project – Low Poly Asset Creation Pipeline