Final Year Project – Geosphere

Environment, Final Year Project

In XCOM 2 the geosphere is where you get all you mission information and how you pass time, it is essentially a hologram of a globe which turns as time passes.

Creating a realistic holographic shader is one of my main goals in this project so I decided to start work on this one early on, giving myself to come back and refine it as I see fit.

Final Year Project – Low Poly Asset Creation Pipeline

Environment, Final Year Project

When it comes to creating the assets for my project I start by trying to break the concept art down in to small pieces instead of trying to model it as one big piece. The way I break things down is by considering how they would be manufactured in the real world. If it would be a separate piece in manufacturing then it should be a modelled separately in 3D.