Here is the final video and in engine renders of the finished piece. It's been a long few months but I'm proud of what I have achieved and can't wait to see what happens next. https://youtu.be/6vr7zXXBmgA
Tag: Final Year Project
It's now the end of the three-week Easter break and final hand in is on the 5th of May so I'm in the final push to get the project finished. Over Easter I worked on asset placement, texturing and lighting. There are still a few assets that need to be placed in the room, mainly … Continue reading Easter Progress
I started this week by playing around in Substance Painter to get the hang of it and make sure I would have enough time to learn the software to texture the project. Previously I'd used Quixel Suite to texture but decided now was the perfect chance to learn Substance Painter. It took a lot of … Continue reading Texture Iteration
I have spent most of this week focusing on the scale of the assets inside unreal. In almost of the 3D projects I have done scale is something that always creates an issue so I was keen to make sure I got it right. This was my previous block out which, after looking over the … Continue reading Scaling Issues
After taking out a week to attend GDC and then a couple more days due to jet leg I'm finally getting back to work. GDC was incredibly inspiring and has made me rethink my approach to some aspects of the project. Progress has been slow this past week but I now have a partial block … Continue reading GDC Break and Getting back to work
In XCOM 2 the geosphere is where you get all you mission information and how you pass time, it is essentially a hologram of a globe which turns as time passes. Creating a realistic holographic shader is one of my main goals in this project so I decided to start work on this one early … Continue reading Final Year Project – Geosphere
When it comes to creating the assets for my project I start by trying to break the concept art down in to small pieces instead of trying to model it as one big piece. The way I break things down is by considering how they would be manufactured in the real world. If it would … Continue reading Final Year Project – Low Poly Asset Creation Pipeline
Quick update, I spent last night working on the trim sheet for my project. I started by looking at which textures repeted most often in the scene to help me decide what would be the most valuable sections to add to my trim sheet. This is what I have so far, I'm going to take … Continue reading Texture Work – Trim Sheet
I'll be using Trello to help me plan and keep my project organised, today I started using one of the Trello power ups, Elegantt to help me create a Gantt chart from the project. This is the breakdown for the month of February. I only have a short amount of time to create each asset … Continue reading Final Year Project Planning
Final Year Project - Week One For my final year project at university I have been given 12 weeks to create a piece which I think shows the best of my skill and everything I have learnt over the last 3 years. I have decided to create an environment piece in UE4 based on the 2016 … Continue reading Final Year Project – XCOM 2 Avenger