Easter Progress

It's now the end of the three-week Easter break and final hand in is on the 5th of May so I'm in the final push to get the project finished. Over Easter I worked on asset placement, texturing and lighting. There are still a few assets that need to be placed in the room, mainly … Continue reading Easter Progress

Texture Iteration

I started this week by playing around in Substance Painter to get the hang of it and make sure I would have enough time to learn the software to texture the project. Previously I'd used Quixel Suite to texture but decided now was the perfect chance to learn Substance Painter. It took a lot of … Continue reading Texture Iteration

GDC Break and Getting back to work

After taking out a week to attend GDC and then a couple more days due to jet leg I'm finally getting back to work. GDC was incredibly inspiring and has made me rethink my approach to some aspects of the project. Progress has been slow this past week but I now have a partial block … Continue reading GDC Break and Getting back to work

Final Year Project – Low Poly Asset Creation Pipeline

When it comes to creating the assets for my project I start by trying to break the concept art down in to small pieces instead of trying to model it as one big piece. The way I break things down is by considering how they would be manufactured in the real world. If it would … Continue reading Final Year Project – Low Poly Asset Creation Pipeline

Final Year Project – XCOM 2 Avenger

Final Year Project - Week One For my final year project at university I have been given 12 weeks to create a piece which I think shows the best of my skill and everything I have learnt over the last 3 years. I have decided to create an environment piece in UE4 based on the 2016 … Continue reading Final Year Project – XCOM 2 Avenger